Difference between revisions of "FF8/FileFormat INF"
From QhimmWiki
< FF8
(→672 bytes format) |
|||
| Line 130: | Line 130: | ||
== 672 bytes format == | == 672 bytes format == | ||
| − | The first Unknown data are | + | The first Unknown data are 4 bytes and there is no PVP field. |
== 576 bytes format == | == 576 bytes format == | ||
Latest revision as of 17:13, 3 August 2012
Contents |
[edit] Gateways/Triggers
| Offset | Size | Data |
|---|---|---|
| 0 | 9 | Name of field (\0 terminated) |
| 9 | 1 | Control Direction |
| 10 | 6 | Unknown |
| 16 | 2 | Like [PVP] value |
| 18 | 2 | Height to focus the camera on the character (0= Focus on the feet, 200= normal focus) |
| 20 | 8*8 | Camera Ranges |
| 84 | 2*8 | Screen Ranges |
| 100 | 32 * 12 | Gateways |
| 384 | 16 * 12 | Triggers |
[edit] Range data
Gives the limits of the camera when moving.
typedef struct {
qint16 top;
qint16 bottom;
qint16 right;
qint16 left;
} Range;
[edit] Camera Range
Each range corresponds to a background layer.
[edit] Screen Range
Always (0, 224, 320, 0) twice. The first range change the screen resolution, the second seems to do nothing.
[edit] Gateways data
Passage between fields.
For each gateway:
| Offset | Size | Data |
|---|---|---|
| 0 | 6 | Vertex 1 of exit line (maybe x,z,y) |
| 6 | 6 | Vertex 2 of exit line (maybe x,z,y) |
| 12 | 6 | Destination vertex |
| 18 | 2 | Field ID (or 0x7FFF if unused gate) |
| 20 | 4 * 2 | Unknown (or 0x7FFF) |
| 28 | 4 | Unknown (four equal bytes) |
[edit] Triggers data
Doors interactions.
For each trigger:
| Offset | Size | Data |
|---|---|---|
| 0 | 6 | Vertex of corner1 |
| 6 | 6 | Vertex of corner2 |
| 12 | 1 | Door ID (or 0xFF) |
| 13 | 3 | Blank |
[edit] Old formats
In the PC version, you can sometimes see older versions of this format, there are three that are more similar to the format of Final Fantasy VII.
[edit] 672 bytes format
The first Unknown data are 4 bytes and there is no PVP field.
[edit] 576 bytes format
Same as 672 bytes format + the first Unknown data in Gateways are not present (like FF7).
[edit] 504 bytes format
Same as 576 bytes format + There is only one camera range and no screen range.