- Opcode: 0xC6
- Short name: SLIDR
- Long name: Solid Range
- const UByte B: Bank to retrieve R, or zero if R is specified as a literal value.
- const UByte R: Range value.
Adjusts the range of the collision circle for the entity's field object, changing the distance threshold for collisions between the object, and both other objects and the walkmesh boundaries. Lower values produce a lower circle for the object; higher values increase the circle size.