FF7 / Field / Script / Opcodes / E3 BGROL2
From QhimmWiki
- Opcode: 0xE3
- Short name: BGROL2
- Long name: Background Roll (Reverse)
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Memory layout
| 0xE3 | B | A |
|---|
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Arguments
- const UByte B: Bank to retrieve A, or zero if A is specified as a literal.
- const UByte A: The ID of the background area to roll, as specified in the background's sprite.
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Description
Similar to BGROL, except the roll runs backwards through layers, rather than forwards. Rolling backwards past layer 0 for the area specified results in no background being shown.

