FF7 / Field / Script / Opcodes / E2 BGROL
From QhimmWiki
- Opcode: 0xE2
- Short name: BGROL
- Long name: Background Roll
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Memory layout
| 0xE2 | B | A |
|---|
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Arguments
- const UByte B: Bank to retrieve A, or zero if A is specified as a literal.
- const UByte A: The ID of the background area to roll, as specified in the background's sprite.
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Description
Turns on the next numerical layer in the background area specified by A. For example, if background area 3 is currently set to display layer 1 for that particular area, a call to BGROL(0,3) will display layer 2 for that area. If an invalid layer is given, or the background rolls past the last layer for this area, no background is displayed by this opcode.

