FF7 / Field / Script / Opcodes / B1 CANM!1
From QhimmWiki
- Opcode: 0xB1
- Short name: CANM!1
- Long name: Particial Animation.
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Memory layout
| 0xAF | A | F | L | S |
|---|
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Arguments
- const UByte A: Animation ID for this entity's field object.
- const UByte F: First frame of animation.
- const UByte L: Last frame of animation.
- const UByte S: Relative speed of animation. Real model animation speed divide by this to calculate real play speed.
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Description
Exactly the same as ANIM!1, but allow set first and last frame of given animation.

