FF7 / Field / Script / Opcodes / 4B BTLTB
From QhimmWiki
- Opcode: 0x4B
- Short name: BTLTB
- Long name: Battle Table
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Memory layout
| 0x4B | I |
|---|
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Arguments
- const UByte I: ID of the encounter table to use, either 0 (standard) or 1.
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Description
Switches between the two sets of encounter data that may exist in a field file, depending on the ID given.

