FF7 / Field / Script / Opcodes / 2A PMOVA
From QhimmWiki
- Opcode: 0x2A
- Short name: PMOVA
- Long name: Move to Party Member
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Memory layout
| 0x2A | P |
|---|
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Arguments
- const UByte P: Party member to move towards (0 to 2).
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Description
Makes the field object/character that the script's entity is assigned to, move/walk to the party member specified by P. When the object reaches its destination, script execution continues.

